Growth design agency for increasing conversion, activation and retention

Other Land finds where your product loses users, and designs the fix.

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Activation Conversion funnels Drop-off analysis Feature engagement Retention loops A/B testing Paywall and pricing UX Event tracking plans Onboarding redesign Front-end handoff

Trusted by 56+ companies

Growth design case studies

NKI. Redesign for a Norwegian online education platform

+63%

Conversion

NKI — Redesign for a Norwegian online education platform, after redesign NKI — Redesign for a Norwegian online education platform, before redesign

The Key Academy. Growth design for an online learning platform

+83.7%

Conversion

The Key Academy — Growth design for an online learning platform, after redesign The Key Academy — Growth design for an online learning platform, before redesign

Stockpile. Redesign and growth design for a fintech app

+17.1%

Conversion

Stockpile — Redesign and growth design for a fintech app, after redesign Stockpile — Redesign and growth design for a fintech app, before redesign

Giftmall. Redesign for a gift card e-commerce platform

+49.2%

Conversion

Giftmall — Redesign for a gift card e-commerce platform
DressX Cricut Takko Beanz RAKBANK Stockpile Migros Bank Sides Mobily

The Key Academy, Stockpile, Giftmall, Persona, Beanz and Cricut have worked with Other Land on products where one number had to move.

When you need us

Four growth problems Other Land fixes

People reach the paywall and then do not go through with it.

Conversion and trust

We rebuild the moment of decision. Proof placed where the doubt is, pricing and terms said plainly, and every step that is not load-bearing removed.

Conversion

Onboarding ends and people close the product right after.

Activation and aha moment

We shorten the path to first value, so the next action is obvious and someone walks away with something worth having inside the first session.

Activation

The feature shipped, and almost nobody has touched it.

Feature engagement

We change how the feature is introduced and simplify its first screen, so the value reads in seconds, AI features included. Then we add gamification where it helps.

Engagement

People do not come back, and day seven is close to zero.

Retention and return loops

We design the reason to return. Notifications with something to say, a repeating loop inside the product, and small layers of value that build up.

Retention

How we work

How does a growth design cycle work?

  • Interviews with your team, support, sales, and whoever sees users
  • Your analytics first, to see where the drop happens and to whom
  • No analytics yet is fine, we help you set the right events up
  • Then we wait for real data instead of guessing in the meantime
  • One written problem statement, tied to a metric and to revenue
  • Competitor best practices for the same problem, researched first
  • We name the gap, whether it is trust, motivation, or a reminder
  • Hypotheses written down and prioritized by effort and expected lift
  • Solutions checked against your real stack, not an ideal one
  • Solutions handed over as Figma files or Claude artifacts
  • A/B tests where your traffic supports them, run to significance
  • Before and after analytics when a split test is not possible
  • Deep interviews and usability testing when the volume is too low
  • One number agreed upfront, so the result is not open to debate
  • We record the result and compare it against what we expected
  • What did not work gets examined, not quietly dropped and forgotten
  • The next hypothesis goes into the queue and the cycle runs again
  • You keep the designs, the events, and the reasoning behind both

Why bring Other Land in

We own the number, not just the screens

We own the number

We take one metric, like activation or conversion, and own it with you from the first hypothesis to the shipped change.

Evidence before ideas

Every hypothesis starts from your analytics, user interviews and support tickets, so the team argues about data, not taste.

High impact, low effort first

Ideas are ranked by impact and effort, so the changes that pay back fastest ship first and fund the rest.

Fresh eyes on old screens

After two years on the same screens the obvious goes invisible. We see what your team has stopped noticing.

We push back

We take your context seriously, and we still challenge the team where the data says otherwise.

A view across every project

Our design director and product manager see what moved numbers in other products, and bring it to yours.

Measured results

What Other Land's growth work moved

+63%
conversion after a new website for an online learning platform
+49.2%
conversion on a gift card e-commerce platform
8% → 23%
activation of key features in a restaurant B2B SaaS
5h → 1.5h
onboarding, from calls with support to self-serve
−18%
support load after the same B2B SaaS redesign
7 clients
won after two new self-serve features in a B2B SaaS

Your growth team

How Other Land is set up for growth

A team of three

An AI-native product designer, a design lead who validates the work, and a product manager. All three on one metric.

Sprint based

We work in weekly sprints, four weeks minimum, so you see progress each week. If your team has rituals, we join them.

AI in the workflow

AI for research, analytics, prototyping, testing and handoff, matched to your team. If you design in Figma, so do we.

Client reviews

What clients say about Other Land

B2B2C Marketplace
We've worked with Other Land for six years. They designed our first website, later redesigned it, took on mobile, and helped our brand and marketing team along the way. The redesign changed how the product performs. Our customers move through it faster, and our support team noticed the drop in questions almost immediately. Six years in, they still know our product as well as we do.
Kate CEO, Giftmall